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- # Jedi Knight Cog Script
- #
- # POW_REVIVE.COG
- #
- # POWERUP Script - Revive
- #
- # [YB & CYW]
- #
- # (C) 1997 LucasArts Entertainment Co. All Rights Reserved
-
-
- symbols
-
- thing powerup local
- thing player local
- sound pickupsnd=helthpu1.wav local
- sound respawnsnd=Activate01.wav local
- flex amount local
-
- message touched
- message taken
- message respawn
-
- end
-
- # ========================================================================================
-
- code
-
- touched:
- player = GetSourceRef();
- amount = GetInv(player, 60);
-
- if ((amount < GetInvMax(player, 60)) || (GetThingHealth(player) < 100))
- {
- TakeItem(GetSenderRef(), -1);
- call taken;
- }
-
- Return;
-
- # ........................................................................................
-
- taken:
- player = GetSourceRef();
- powerup = GetSenderRef();
-
- // Print("Revive");
- jkPrintUNIString(player, 66);
-
- // Do effects.
- PlaySoundLocal(pickupsnd, 1, 0, 0);
- AddDynamicTint(player, 0.0, 0.0, 0.2);
-
- // Max Health.
- SetThingHealth(player, 100);
-
- // Max Shield
- SetInv(player, 60, GetInvMax(player, 60));
-
- Return;
-
- # ........................................................................................
-
- respawn:
- PlaySoundThingLocal(respawnsnd, GetSenderRef(), 0.6, 5.0, 10.0, 0);
-
- Return;
-
- end
-
-
-